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Tuesday, October 13, 2015

FIFA 16 Pc Review

Reviewing FIFA 16 for PC is a tricky proposition. Sure, EA Canada has yet again laid out an all encompassing soccer smörgåsbord that boasts immaculate presentation and dizzying production values. Yet it's hard to fight off the feeling this season's effort feels more like a glorified DLC pack, rather than the full priced annual update you'd hope for.
No Touch Dribbling. Dynamic Crossing. Clinical Finishing. Confidence In Defending. Interception Intelligence. Good lord does EA love a capitalised buzz phrase. Unfortunately, most of this year's supposedly new on-pitch features translate into diddly squat when you're looking for tangible, easily felt improvements over FIFA 15.
Nearly everything that was right and wrong on the field last year remains in FIFA 16. That means slightly floaty shooting, fiddly tackling, lots of wing play and many an unspectacular tap-in dribbling over the line. Of course, it also means an incredibly solid passing game, with emphasis on satisfying buildup play and ferociously whipped in crosses. In other words, EA's chart-topping juggernaut still plays a cracking game of football... for the most part.
What little that has changed revolves around subtly tinkered with passing on the ground. Previously, the FIFA community would complain that zipping the ball about a packed midfield was like a giant game of human pinball being played out between 22 millionaires. Now, though, stroking the ball even 10 yards between midfielders can feel downright glacial, with passes demonstrably slower than they were last year.
It's not necessarily a bad thing—it certainly gives FIFA 16 a more realistic tempo—but given the fact many matches against the CPU are already unspectacular, low-scoring affairs, it leaves you with an experience that feels diligent, thoughtful, yet ultimately a little—whisper it—boring. 
FIFA 16 may occasionally give into the Dull Side of the Force, but at least it's progressive in other areas. At long last women are represented in a football game. Considering the impact last year's terrific Women's World Cup had on broadening the appeal of the sport, this is a welcomingly inclusive move on EA's part.
The 12 national women's sides offered might be a little stingy in number, but it’s a start and at least an effort has been made to ensure their matches feel different from the men's game. The action is slower and more deliberate. Slightly more languid turning circles mean dribbling in tight spaces is difficult, encouraging a more robust style of passing. I found the altered pace refreshing.
Whether playing as men or women, FIFA's life-swallowing online offering is stronger than ever. EA's streamlined matchmaking is so confident and reliable at this point, instantly hopping into lag-free multiplayer matches is something you instantly take for granted. And of course, FIFA Ultimate Team (the absurdly addictive card-collecting mode) is back and remains the crowning jewel. This time, the headline addition is FUT Draft; a set of one-off tournaments that reward you for putting together winning streaks. The bigger the run of victories, the better the prizes—I bagged three Premium Gold Packs for a three-match win streak, one of which gave me Messi and Aguero as loan players.
FIFA 16 screen 3
This being 2015, these juicy card prizes don't come for free. You have to cough up 15,000 FUT coins or 300 FIFA points to enter a Draft tournament—the latter costing roughly £1/$1 of real money per 100 points. While you can still play the rest of FUT for free and have a grand old time winning games as you build up the Chemistry rating of your team by tweaking your squad and formation, EA's love of micro-transactions is a reminder that FIFA 16 isn't exactly great value for money. At £50/$60 for the standard edition, the lack of significant on-field improvements grates.
Make no mistake: this is still an exhaustive package. There are enough licensed teams, leagues and spot-on player likenesses here to, well, launch your own brown-envelope-free rival governing body. And, unlike PES 16's pitiful PC showing, FIFA 16 is a cracking port that runs well on a variety of rigs—I played on a (admittedly monstrous) 980 TI, and the subsequent 4K/unfaltering 60fps action was totally sumptuous.
Technical triumph aside, there's no denying EA's soccer goliath is resting on its considerable laurels. Between FIFA 09-12, each new entry introduced bold new revisions—think 360-Degree Dribbling and Tactical Defending—which had a transformative effect on the actual football year after year. Yet since moving to the Ignite engine, the series has effectively stood still. Is FIFA 16 still the best football sim you can buy on PC? Absolutely. Has it also utterly stagnated over the last two years? You can bet Diego Costa's hollowed out soul it has.

Monday, September 7, 2015

ZOMBI

ZOMBI


If you close your eyes and imagine what a PC port of a Ubisoft Wii U game from 2012 is like, I suspect you'll hit pretty close to the mark. Zombi looks a bit dated, the controls are a tad cumbersome, there are extremely limited video and sound options, and there are a number of bugs and broken features. It's a damn shame, too, because buried under the rubble of this lackluster port is a spooky, startling, challenging, and often highly enjoyable survival horror game.
Zombi takes place in an undead-infested London, and after stumbling into the safehouse of a man who calls himself Prepper you begin undertaking various missions for him, and later, perform tasks for other characters with their own agendas. You'll visit a number of locations during these linear missions, including a zombie-infested Buckingham Palace, and as you reach these areas they become open-world, meaning you can revisit them later. With only a small backpack to carry what you find, you'll constantly have to make tough choices about what scavenged weapons and supplies to take or leave behind as your progress through the story missions.
Zombified Londoners are no joke. While a lone zombie isn't much of a threat, putting it down is still hard work. Just as smashing a head open with a cricket bat in real life isn't easy (I imagine, anyway), so it is in Zombi, and I found myself mentally grunting as much as my character vocally grunted, as we smashed and smashed and smashed until that zombie head finally burst. When you're swarmed by several zeds it can be a harrowing, almost exhausting experience. If a zombie lands a swipe, kiss a big chunk of your health goodbye, and if they get their teeth on you, you're finished. It often takes several shots from pistols, rifles, and crossbows to put down a shambler, even with headshots, and ammo is precious and needs to saved for the most dire of circumstances. This results in a lot of cautious exploration, tons of tension, bouts of panic, and careful planning, all of which is essential for an effective survival horror.

Robbing zombie


Zombi
I'm gonna need that backpack, zombified-me from a few minutes ago.

A wonderful aspect of Zombi is that when you die, you begin back at the safehouse playing as a different survivor, but the character who just died is still out in the world along with your collected weapons and supplies. Head there with your new character and you'll find your old body, shambling around zombified, and get to beat its brains in and take back your loot. (If you die before you can recover your gear, though, it's gone forever.) The different survivors you play don't speak but you do absorb a little of their personalities: some gasp in horror or panic as they split open heads, some roar with rage, and one—my favorite—occasionally erupts in nervous, horrified laughter while pummeling zombies into pulp. It's a nice little touch to make you feel as if you really are playing a different person every time you lose someone.